Crafting a design system for a multiplanetary future
Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.
Introducing Animaginary: High performance web animations
When you're building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.
Rewriting the cosmOS kernel in Rust
When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful language, but it's been a while since I've seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.
Work
- Company
- Planetaria
- Role
- CEO
- Date
- Company
- Airbnb
- Role
- Product Designer
- Date
- Company
- Role
- iOS Software Engineer
- Date
- Company
- Starbucks
- Role
- Shift Supervisor
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